Now that your game demo's progress is almost finished, what has been some of the best moments of the process and what has been some of the memorable horrible moments?
The process of learning how to create the game was fun. Trying to stay on the same page as the other team
members was difficult part of the process.
patrickalan87
Sunday, April 24, 2011
Monday, April 11, 2011
adding background music
What kind of background music do you plan on implementing into your game?
we have a song implemented in the game
we have a song implemented in the game
Monday, April 4, 2011
artificial intelligence
How will your game incorporate "artificial intelligence"? Will you use these skills for other parts of your game (such as NPCs, or non-playable characters)?
one of the boxers will detect when the player does not get a hit
one of the boxers will detect when the player does not get a hit
platforms
Will your game require multi-leveled platforms? Will there be punitive damage inflicted on your hero if he doesn't stay on the platforms (fall to death, lose heath - Mario Bros. or Contra). Will your some of your platforms be destroyable (like bricks in Mario Bros.)?
No the game does not have a multi level platforms
No the game does not have a multi level platforms
Monday, March 28, 2011
running and jumping
Will your hero need the ability to jump in your game? If so, why? Is this a means of escaping/destroying obstacles (like Mario Bros.), because your game is a vertical scroller (instead of a side scroller), etc?
yes, in the health part of the boxing game. the boxer will jump rump in a training level
yes, in the health part of the boxing game. the boxer will jump rump in a training level
Wednesday, March 9, 2011
drag and drop
Will dragging and dropping be a part of your game interface? If so, explain to me what dragging and dropping will allow your player to accomplish.
no, we will not be using the drag and drop in our game
no, we will not be using the drag and drop in our game
Wednesday, March 2, 2011
character effects
After learning about these different movie clip properties (alpha, xscale, yscale, etc), is there a particular place in your game these will be useful?
yes the boxers will fighting each other and we will alpha
yes the boxers will fighting each other and we will alpha
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